Warhammer Feudal World Crusader Dark Souls 3 Knight Armor Art
Imperial Knights are towering bipedel engines of war that hail from feudal worlds of the Imperium known equally Knight Worlds. Each Knight is piloted past a single Noble pilot from inside the Throne Mechanicum.[11c] Knights which are sworn to the service of the Emperor are known as Questor Imperialis. Knights which are sworn to the Omnissiah are known as Questor Mechanicus.[11c] Knights themselves are operated from Knightly Houses located on Knight Worlds. Pilots of Knights are known as Knight Scions.[eight]
Contents
- 1 History
- 2 Guild
- 2.one Known Knight Houses
- three Knight Armour
- 4 Types of Knights
- 4.1 Questoris Design
- 4.ii Cerastus Blueprint
- 4.iii Dominus Blueprint
- 4.4 Acastus Pattern
- 4.five Armiger Design
- 4.6 Other
- five Transportation
- vi Notable Knight Scions
- 7 Artefacts and Relics
- 8 Images
- 9 Trivia
- 9.1 Conflicting sources
- ten Run across besides
- xi Related Articles
- 12 Sources
- xiii Uncited
History
The original Knight Worlds were founded during the Night Historic period of Technology, settled past Humanity in its showtime neat stellar exodus. In an outcome dubbed the Long March, over the form of decades colonization ships reached their pre-chosen worlds. When they arrived however, they found often lethal wild fauna and plant-life akin, or devastating meteorological conditions. The founding materials for the colonists were the ship themselves, while they were able to flourish and expand cheers to STC machines. Amongst the creations of the STC during this time were the start Knight suits to defend against predators and hostile Xenos. The pilots for these suits were advisedly chosen, only over extended exposure to their Throne Mechanicum console their concepts of applied self-defence force and communal survival was replaced by ideas of authoritarianism, chivalry, and martial laurels. Over the decades a feudal system formed, and those protected by the Knights increasingly became vassals to their masters.[11a]
Later during the Age of Strife, Mars sent out many expeditions of spacecraft, hoping to find remnants of human knowledge on other worlds. They institute an anarchic galaxy where the aboriginal confederacy of interdependent human planets no longer existed. The human being worlds discovered retained little of their old engineering science. They had devolved into feudal states ruled by aloof nobles who welcomed the Techpriests every bit long-awaited saviours. The Tech-priests settled among these feudal empires, or Knight Worlds, choosing planets that were mineral rich where they could rebuild their industries. They established contacts with the Knights, trading with their worlds and investigating the ancient ruins where surviving engineering science could however sometimes be found. The Knights provided manpower and security against enemies such every bit marauding Orks and country-hungry Eldar Exodites. In return the Tech-priests provided technical expertise and assistance rebuilding their planets.[xiii]
Over the millennia the Forge Worlds became powerful and the Knight Worlds flourished under their fly. The Tech-priests and Knights became mutually dependent and each Forge World became the hub of an empire consisting of a Forge Globe and its surrounding Knight Worlds. The Knights learned much from the Tech-priests and their societies were gradually transformed into technically sophisticated cultures. Many of the Forge Worlds managed to maintain sporadic contact with each other, and the Tech-priests' obsession with knowledge ensured that discoveries on one world were distributed to others throughout the galaxy. The near important innovation that the Tech-priests brought to the Knight Worlds were the fighting machines called Knights. These machines were ane-homo versions of a Titan, much smaller and less powerful than a real Titan, but far better suited to the mobile way of warfare prevalent amongst the nobility of the Knight Worlds.[1]
During the early on Great Crusade, the Rogue Trader Jeffers discovered the first Knight World and many were later sought out and alloyed into the fledgling Imperium. Later during the Horus Heresy, many Knight Worlds and their Knight Houses pledged their imprint to the traitorous Warmaster.[11a]
In the electric current Age of the Imperium, these Knights fight alongside the Titans and form a reserve of troops which tin be called up into the Titan Legions when required. Each Knight is piloted by a noble of the Knight Worlds, these worlds having maintained their feudal societies over the millennia. Indeed, the conquering of engineering science enabled the warrior nobility to strengthen its position of power on their worlds.[1]
Society
There are thousands of Knight houses across the Galaxy.[10] The Knight Worlds operate under a strict feudal organization and are typically sworn to either the Adeptus Terra or Adeptus Mechanicus. Each earth is led by either a single or number of Knight Houses, whose ranks are made up of Nobles which airplane pilot Knight suits into boxing.[7a] To become a Knight Airplane pilot, one must undergo the grueling Ritual of Condign.[11b]
Knight Houses sworn to the Adeptus Terra are led by a High King. Directly beneath him are a number of Barons, which each rule a fief of territory. Whole all Barons owe fidelity to their king are non equal and some have different ranks. The baronial rank of Kingsward protects his liege on the field and at court.[6a] A pair of crossed swords signify rank of Kingsward.[6b] Others may serve as the Male monarch'due south herald or the gatekeeper of his fortress. Each Baron in plough controls a number of Chivalry Vassals, which operate alone or in formations known as lances.[7a]
Knight Houses sworn to the Adeptus Mechanicus ofttimes accompany the Collegia Titanica into battle or are garrisoned to defend key Forge Worlds. Their organizational structure is like to those Houses sworn to the Adeptus Terra. Each is led by a Princeps and beneath him are Barons which tin hold a diverseness of titles. Below the Barons are Vassals. Dissimilar with Houses sworn to the Adeptus Terra, Mechanicum-sworn Houses may be stationed with a Titan Legion permanently.[7d]
A sub-grade also exists called the Drovers who looked after the animal herds, as the nobility would not soil their hands with such work. The Drovers used walkers similar to those of their masters, only they were, by law, not armed with any weapons, despite the fact that they faced very serious threats in the form of predators and xenos raids. This forced the Drovers to rely on the Knights for protection, and created a dependency comfortable for the nobles, as it made revolt virtually impossible.[iii]
In improver to the Knight war machines, every House had multiple men-at-artillery in its employ, resembling Planetary Defense force Forces, although possessing a much smaller amount of heavy equipment. On several worlds, artificers and technicians became the about important subjects of the warrior nobility. They maintained the Knight walkers, and over time styled themselves equally a priesthood for the half-forgotten mysteries of technology chosen the Sacristans. They arbitrated between the Knight Houses and ensured that the headstrong nobles did not wipe out one another in bitter feuds by ritualising the values of Duty, Honor and Valour. With the acceptance of these values, the Knights became known as The Chivalry.[3]
In addition to the threat presented by hostile Houses, Knights had to conduct frequent battles against their worlds' indigenous predators. Hunting these beasts honed their martial skills into a mortiferous art. The Knights themselves would retire when they reached old age, passing their Battle Armour downwards to their heir, and in its stead donning the armour of a Knight Warden. They would so accept the job of protecting the household and lending its members their advice. Knights formed family units to fight with the Titan Legions or alongside the Majestic Guard. Knights of a given house would be led by a noble holding the rank of a Lord, or the corresponding championship of a Seneschal if he happened to be a Warden.[iii]
Some Knights practice not owe allegiance to any Business firm, and instead wander the galaxy as Freeblade Knights.[four]
Known Knight Houses
Knight Armour
Knight armour comes in a multifariousness of forms, with the 2 most common types seen being the Knight Paladin and Knight Errant. These both use the aforementioned basic body form but are fitted with different weapons arrays. However all Imperial Knights are protected past thick adamantium armor and potent field generators chosen Ion Shields.[4]
Other, much rarer, types of Knight armour are used on some Knight worlds. Among the heaviest types of Knight armour made past the forge worlds are the Crusader and the Castellan. Although slower than other adapt types, these two benefit from substantially increased firepower and much thicker armour, and are instead used in a burn down back up function. The Lancer is a faster version of a standard Knight suit. These active machines are used to outflank the enemy, scout out their defences and distract hostile forces while slower units get into position to set on. This type of armour is sophisticated and extremely difficult to manufacture, and its employ is therefore ordinarily reserved for rulers of knightly houses, or for Nobles that have proven themselves worthy of it in the fires of victory. Notwithstanding, while the Crusader, Castellan and Lancer are rightly revered, the Paladin and Errant'south perfectly balanced combination of speed, firepower and armour brand them the supreme examples of Knight design.[4]
Types of Knights
Questoris Design
The almost unremarkably seen pattern of Royal Knight.
- Knight Paladin: The archetypal Knight, armed with a large-calibre Battle Cannon and a behemothic Chainsword.[2]
- Knight Errant: Highly suited to attacking larger targets like Mega Gargants. They carry fearsome Thermal Cannons capable of easily vaporizing steel or flesh.[ii]
- Knight Preceptor: Trainers and arms-masters. Armed with a Las-Impulsor and either a Reaper Chainsword or Thunderstrike Gauntlet
- Knight Magaera: Designed as daze assail units.
- Knight Styrix: Designed for wanton slaughter.
- Knight Crusader: Built to spear caput assasults to blow holes in the enemy lines, the Crusader is equipped with Battlecannons, Gatling Cannons, and Heavy Stubbers, Thermal Cannon, and Melta Guns.
- Knight Warden: Close-gainsay Knight equipped with Avenger Gatling Cannon, Reaper Chainsword or Thunderstrike Gauntlet, Missile Launchers, and Meltaguns.
- Knight Gallant: Melee type Knight equipped with Reaper Chainsword and Thunderstrike Gauntlet.
Cerastus Pattern
Among the oldest patterns of Imperial Knight. The Cerastus are faster and more heavily protected, just a far rarer sight on the battleground.
- Knight Castigator: Designed to have down hordes of lesser foes with its Castigator Bolt Cannon.[v]
- Knight Atrapos: Designed to combat Heretek and Xenos war engines.
- Knight Acheron: Designed to engage foes at close range with heavy Flamers and Chainswords.
- Knight Lancer: Blueprint for melee gainsay, armed with a Cerastus Stupor Lance and Ion Gauntlet Shield.:
Dominus Design
A larger type of Knight based around heavy firepower.
- Knight Castellan: Designed for destroying enemies at long range. Armed with a Volcano Lance and Plasma Decimator on each arm. Its carapace is armed with two Shieldbreaker Missiles or Siegebreaker Cannons every bit well as two twin-Melta Guns.
- Knight Valiant: Designed for fighting at closer range than the Castellan. Equipped with a Thundercoil Harpoon and Conflagration Cannon likewise as carapace-mounted Shieldbreaker Missiles and Siegebreaker Cannons and two twin-Melta Guns.[2]
Acastus Pattern
The largest and among the most destructive types of Imperial Knights, information technology is nigh the size of a Scout Titan.
- Knight Porphyrion: Armed with Twin-Linked Magma Lascannons, either a carapace-mounted Ironstorm Missile Pods or Helios Defense Missiles, equally well as a pair of Autocannons, Lascannons, or Irrad-Cleansers.
- Knight Asterius: Armed with a pair of twin Conversion Axle Cannons. Additional weaponry includes a back-mounted Karacnos Mortar Battery and two Volkite Culverins.
Armiger Pattern
A smaller type of Knight suit piloted by lower-born individuals, they are fast-moving, shut-ranged burn down support for larger Knights.
- Knight Warglaive: Armed with a Reaper Chainsword and Thermal Spears.
- Knight Helverin: Designed to lay down baking hails of heavy fire while running rings effectually the enemy'southward forces. Armed with Helverin Autocannons, heavy stubbers or Meltaguns.
- Knight Moirax
Other
- Knight Baron: The leader of a contingent of Knights with razor-sharp warrior skills. As a sign of status every Baron has a custom-fabricated Knight suit. Well-nigh Barons' suits are armed with power lances and rapid-fire battlecannons.[two]
- Knight Seneschal: A ceremonial function (rather than a specific model of Knight armor) that works closely alongside the ruling Lord of a Chivalry House.[7c]
Transportation
Knights are typically deployed onto planetary surfaces via a diverseness of specialized transports such as Macro Landers[xv], Cathedrum Invasion Landers[15], and Driblet-keeps[14].
Notable Knight Scions
- Hekhtur — The Chainbreaker
- Raf Maven — Knight of House Taranis
- Soberan — Knight of House Taranis
- Solaria — Knight of Firm Varlock
- Tybalt — Loftier King of House Terryn
Artefacts and Relics
Artefacts and Relics | |||
Name | Blazon | Notes | Source |
Banner of Macharius Triumphant | Banner | [7c] | |
Captain of the Nameless Warrior | Faceplate | [7c] | |
Mark of the Omnissiah | Repairing Device | [7c] | |
Ravager | Reaper Chainsword | [7c] | |
Sanctuary | Ion Shield | [7c] | |
The Paragon Gauntlet | Thunderstrike Gauntlet | [7c] |
Images
-
Knight Paladins (Epic scale)
-
A Knight Paladin[2]
Trivia
|
Conflicting sources
When Knights were introduced in White Dwarf 126, they originated during the Nighttime Age of Technology from agricultural worlds whose human inhabitants had copied farming techniques learned from Eldar Exodites already present on them. The humans began utilising combat walkers invented by the Eldar and referred to them every bit "Knights". In a catamenia referred to by the Exodites as The Coming of Men, the xenos and the homo colonists clashed in a number of bloody conflicts as the Eldar Knights sought to protect their homes from the colonists.[3]
When these planets were cutting off in the Age of Strife a warrior aristocracy rose to prominence amongst its human populations, mimicking the lifestyle of the Eldar Clans. These planets were rediscovered past Rogue Trader Jeffers and brought into the newborn Imperium of Homo. Almost oft Knight Worlds became affiliated with a particular Titan Forge World, supplying it with nutrient and raw materials, whilst its Sacristans would fall under the control of the Adeptus Mechanicus. Other Knight Worlds were left with a large degree of autonomy, required only to produce food and obey the telephone call to arms when it was given.[3]
See besides
- Anarchy Knight
Related Articles
- Blackshield Knight Business firm
- Sacristan
- Collegia Titanica
- Regal Titan
- Eldar Knight
- Stompa
- Ballistic Suit
- Throne Mechanicum
Sources
- 1: White Dwarf 178 (UK), pgs. 43–50 The Titan Legions, by Rick Priestley
- 2: Codex Titanicus (1st Edition), pg. 27
- three: White Dwarf 126 (UK), pg. 29
- 4: Codex: Imperial Knights (6th Edition), The Imperial Knights
- 5: Cerastus Knight Castigator (accessed 21-February-2015)
- 6: White Dwarf 66 (2015)
- 6a: House Terryn - Regal Aligned House
- 6b: Baron Rhodoks, Unending Glory
- vii: Codex: Imperial Knights (seventh Edition) (e-book)
- 7a: Structure of an Royal-Aligned House
- 7b: Freeblades - Retribution Incarnate
- 7c: Heirlooms of the Knightly Houses
- 7d: Mechanicus Knights at State of war
- 8: Forge Earth
- 9: Warhammer 40,000 eighth Edition Rulebook pg. 76
- 10: White Dwarf September 2016, The Ultimate Guide to... Imperial Knights - Houses of the Imperium and the Adeptus Mechanicus
- 11: Codex: Imperial Knights (eighth Edition)
- 11a: A Legacy of Award
- 11b: pg. seven
- 11c: Warriors of the Noble Houses, pg. 6
- 11d: The Knight Worlds, pg. 6
- 12: Warhammer twoscore,000 eighth Edition Rulebook pg.27
- xiii: Psychic Awakening: Engine War, pgs. 26-27
- 14: War Zone Charadon - Act 2: The Book of Burn, pg. 38 - Forces of the Imperium
- 15: Kingsblade (Novel), Chapter 1
Uncited
- Sanctus Reach: The Red Waaagh!
Imperial Knights | |
---|---|
Questoris Pattern | Paladin • Errant • Crusader • Gallant • Warden • Preceptor • Magera • Styrix |
Dominus Design | Castellan • Valiant |
Cerastus Pattern | Lancer • Castigator • Acheron • Atrapos |
Acastus Blueprint | Porphyrion • Asterius |
Armiger Pattern | Warglaive • Helverin • Moirax |
Weaponry | Armiger Autocannon • Atrapos Lascutter • Avenger Gatling Cannon • Battle Cannon • Castigator Commodities Cannon • Conflagration Cannon • Cerastus Shock Lance • Conversion Beam Cannon • Graviton Singularity Cannon • Hekaton Siege Claw • Icarus Autocannon • Ironstorm Missile Pod • Las-Impulsor • Lightning Cannon • Lightning Lock • Magna Lascannon • Plasma Decimator • Power Lance • Reaper Chainfist • Reaper Chainsword • Siegebreaker Cannon • Shieldbreaker Missile • Stormspear Rocket Pod • Thermal Cannon • Thermal Spear • Thundercoil Harpoon • Thunderstrike Gauntlet • Volcano Lance • Volkite Chieorovile • Volkite Veuglaire |
Support Systems | Construct Shield • Helm Mechanicum • Ion Shield • Ion Gauntlet Shield • Throne Mechanicum |
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